The Gnomon Workshop – Creating Props for Games Volume 2

The Gnomon Workshop – Creating Props for Games Volume 2

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By simplifying the process and stacking simple-to-apply concepts, artists can create intricate textures for any type of asset. Continuing what was started in Creating Props for Games Vol. 1, Senior Environment Artist Nick Reynolds will stay non-destructive and open to iteration by utilizing the power of Allegorithmic Substance Painter. Continue reading “The Gnomon Workshop – Creating Props for Games Volume 2”

Pluralsight – Creating Cartoon Characters in Maya

Pluralsight – Creating Cartoon Characters in Maya

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At the core of character modeling is a thorough knowledge of Maya. In this course, Creating Cartoon Characters in Maya, you’ll learn some important modeling principles and techniques for creating a stylized character from concept to final UV’s. Continue reading “Pluralsight – Creating Cartoon Characters in Maya”

Udemy – Mastering Selections and Masks in Photoshop

Udemy – Mastering Selections and Masks in Photoshop

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There’s two things about Photoshop You need to master to take your work to the next level – selections and masks. Let me explain to you in few words why they’re so important. Continue reading “Udemy – Mastering Selections and Masks in Photoshop”

Pluralsight – Coordinating Civil, Architecture & Structure Models with Revit

Pluralsight – Coordinating Civil, Architecture & Structure Models with Revit

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Have you ever found yourself trying to efficiently manage models between multiple design firms for a building project? Continue reading “Pluralsight – Coordinating Civil, Architecture & Structure Models with Revit”

CGCircuit – Skinning with nCloth Part II Fixed

CGCircuit – Skinning with nCloth Part II Fixed

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You’ll learn how to harness the nCloth solver to push your creatures further. Produce realistic skin sliding and wrinkling over complex, changing muscle shapes. Continue reading “CGCircuit – Skinning with nCloth Part II Fixed”